SharkCAD Pro Mesh Modeling
Quad mesh tools have been introduced to support a new modeling method of subdivision. The tools are now accessible through the mesh tool palette in the main tool window. The quad mesh suite of tools enables an alternative conceptual design process based on mesh modeling. One of the advantages of mesh-based modeling is that models can be quickly pushed or pulled into complex shapes, whereas precision solids have some limits in what you can push or pull. The mesh tools focus on creating quad meshes, which are suitable for subdivision modeling techniques.
Mesh By Points: Create three or four sided meshes. Or load mesh points from STL, OBJ, or PLY files.
Mesh Primitives: Create mesh primitive shapes using block, sphere and torus shapes.
Use curves to create mesh surfaces from skin, lathe, extrude and cover tools.
Connect two regions together by combining and merging facets, edges and vertices.
Inserts a new row of facets, edges and vertices into a part, providing additional control over regions of a meshed part.
Add a cap or fill a hole of a meshed part.
The Subdivision Tool will smooth a collection of triangle or quads. The smoothed representation is used for display while preserving the control polygon for editing.
Mesh to NURBS Tool
Bridge the gap between mesh and solid modeling with Shark's state-of-the-art mesh to NURB tool. Convert quad dominant meshes to primarily G2 continuous NURB surfaces and solids. Meshes converted into solid models are suitable for feature-based operations such as blending, chamfering, and shelling as well as sharing to precision file formats such as STEP.
Associative Meshes and Solids
Create parts from meshes that are associative. Change the mesh and the associated solid and operations automatically update.