Shark FX Features

New for Version 9
  • 64 Bit Modeling for improved handling of large files
  • Updated Dassault Systèmes™ ACIS Modeling Kernel
  • Quad Mesh, Add Loop, Extrude Loop, Bridge, Subdivision Tools
  • Mesh to NURBs based on IntegrityWare™ patent pending technology
  • SolidWorks™, SolidEdge™, NX™ and Parasolids™ translators*
  • 3D PDF Export*
  • Woodworking features (dado, miter, dovetail, tongue/groove)
  • Boolean Edge Treatments
  • 100+ program updates/changes
*Feature available on Windows only

Quad Mesh Tools

Thirteen quad mesh tools support modeling with facet data. Create mesh data from primitives, curves, or surfaces. Perform operations such as add loop, fill, bridge and subdivide.

Quad Mesh Tools Mesh By Points, Mesh Primitives

Create three or four sided meshes. Or load mesh points from STL, OBJ, or PLY files.
Create mesh primitive shapes using block, sphere and torus shapes.

Mesh By Points    Mesh Primitives

Mesh Surfaces

Use curves to create mesh surfaces from skin, lathe, extrude and cover tools.

Mesh Surfaces

Bridge Tool

Connect two regions together by combining and merging facets, edges and vertices.

Bridge Tool

Add Loop

Inserts a new row of facets, edges and vertices into a part, providing additional control over regions of a meshed part.

Add Loop

Full Array of Features

The new features build upon an already strong set of design tools integrated through a friendly user interface.

  • Curve, Surface and Solid Modeling
  • Direct Face and Feature Based Editing
  • Chamfer, Blend, Shell, Bend, Twist, Holes and Boss Features
  • NURB surface tools and Stitch to Solid
  • Associative and History Based Intelligence for Rapid Iterations
  • Automatic 3D to 2D Drawing Generation
  • Rendering and Animation
  • IGES, STEP, VDA™, CATIA™, Pro/E™, OBJ, STL Formats


Fill Tool

Add a cap or fill a hole of a meshed part.

Fill Tool

Subdivision Tool

Smooth a collection of triangle or quads with subdivision while modifying using a simple cage representation.

Subdivision Tool Subdivision Tool

Mesh to NURBS Tool

Bridge the gap between mesh and solid modeling with Shark's state-of-the-art mesh to NURB tool. Convert quad dominant meshes to primarily G2 continuous NURB surfaces and solids. Meshes converted into solid models are suitable for feature-based operations such as blending, chamfering and shelling as well as sharing to precision file formats such as STEP.

Mesh to NURBS Tool

Associative Meshes and Solids

Create parts from meshes that are associative. Change the mesh and the associated solid and operations automatically update.

Associative Meshes and Solids